WhatATimeToBeAlive said:
Well I base my claim about the cheap development costs on what I can see/what others have said about it. For example, creating that one environment for that fishing-game was most likely really cheap. And why would it cost much to make the cardbord to interact with the software? It's pretty basic stuff and shouldn't require many coders to do it. So why I must have the "burden of proof"? That's as logical as if I would insist you to prove that Knack was cheaper to develop than God of War (2018). And could you answer the questions I made, so you wouldn't seem so "biased" yourself: Tell why those games are better than what the reviewers and I think? Would you defend this product if it was published by Activision/EA (or any other company)? |
What does the publisher have to do with anything? Activision, EA, Bethesda, Ubisoft, who cares? Sounds like subterfuge to avoid the main thesis of your unquantified assumptions.
Switch is a unique piece of hardware, couple that with a unique concept of using cardboard to interact with software and components of Switch hardware. What did the developers have as a reference point to build on? They had to start from scratch, and be deliberate since there's nothing to fall back on. "Well the previous gen we did X and Y to equate Z".
Though I must say I envy your macro mindset, to believe something with so many moving parts is just plug and play and works as easily as a downloadable mobile game from the google play store. Must save a lot of time not going through many minute details of anything.
zorg1000 said:
Because reviewers said it was better than you think. You keep ignoring that they have given it an overall good rating. |
This.
Last edited by PortisheadBiscuit - on 20 May 2018






