WhatATimeToBeAlive said:
Well I base my claim about the cheap development costs on what I can see/what others have said about it. For example, creating that one environment for that fishing-game was most likely really cheap. And why would it cost much to make the cardbord to interact with the software? It's pretty basic stuff and shouldn't require many coders to do it. So why I must have the "burden of proof"? That's as logical as if I would insist you to prove that Knack was cheaper to develop than God of War (2018). And could you answer the questions I made, so you wouldn't seem so "biased" yourself: Tell why those games are better than what the reviewers and I think? Would you defend this product if it was published by Activision/EA (or any other company)? |
Because reviewers said it was better than you think. You keep ignoring that they have given it an overall good rating.
When the herd loses its way, the shepard must kill the bull that leads them astray.







