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LuccaCardoso1 said:
Ka-pi96 said:

1st part, it still isn't. FIFA was a hugely successful game with paid loot boxes long before Overwatch had even started development.

FIFA is a weird case, though. People always seem to look at it as if it was not a game, but something else. It seems to be on its own ecosystem if that makes sense. I mean, people freaked out about Battlefront 2 doing the exact same thing as FIFA has been doing for years. I guess the FIFA demographic is too different from any other game. Overwatch bring paid loot boxes for the "hardcore gamers" in a way. Sure, it's anecdotal evidence, but that's how I feel at least.

Ka-pi96 said:

2nd part, a bunch of MMOs for starters.

MMOs are fundamentally multiplayer-only experiences. "Massively Multiplayer Online", you know? That's because they offer a massive online connected world. Overwatch doesn't offer that. It's a regular FPS on its mechanics and world, just without any campaign.

You need to expand your definition of a "massively multiplayer online" game, then.  Overwatch has no reloading, and no weapon pick-ups, meanwhile having healers, and resurrects, and a the characters themselves are just outright better than others, depending on situation.  You can't just always pick torb, sym, or any character, for that matter, and expect them to work well with the team 100% of the time.  It is not a regular basic game, or else it wouldn't have had the footing to be popular in the first place.

 But, all the areas in overwatch are closed off from the rest of the game, which would directly impact the gameplay, but let's just call it a regular FPS on that merit alone.