PortisheadBiscuit said:
Well first, you ARE biased so not sure why that has to be swept under the rug when it comes to your critique of the product. 2nd, how do you know how much the games actually cost to develop? You do realize the cardboard is built to interact with the software and the joycons. I'm pretty sure that took time to develop (time=money), they didnt just pull it out of their arse.
Until you can provide actual factual proof that Nintendo is inflating the cost of LABO by the exorbitant amount you're suggesting, your whole point is pretty much moot. "Oh I was in the same room as someone playing it" is not satisfactory enough, and nothing more than pure anecdotal madness. |
Well I base my claim about the cheap development costs on what I can see/what others have said about it. For example, creating that one environment for that fishing-game was most likely really cheap. And why would it cost much to make the cardbord to interact with the software? It's pretty basic stuff and shouldn't require many coders to do it. So why I must have the "burden of proof"? That's as logical as if I would insist you to prove that Knack was cheaper to develop than God of War (2018).
And could you answer the questions I made, so you wouldn't seem so "biased" yourself: Tell why those games are better than what the reviewers and I think? Would you defend this product if it was published by Activision/EA (or any other company)?
"The rumours of my death have been greatly exaggerated."
- Single-player Game







