| shikamaru317 said: It looks great graphically and the gameplay looks even better than the original Rage. Now we just need a story trailer at E3 to see if they ruined it by making it full on comedic like the marketing suggests, or if it's still mostly serious like the first Rage. |
I'm not sure stubborn is the right word there. It's simply convenient for them to keep using the engine that they're most familiar with, and as long as they're selling like hot cakes, getting GotY awards, etc.....why bother? I mean don't get me wrong, I sure as hell wish they'd upgrade, but the truth is if you're BGS, it's a math equation. Will the time - and therefore money - investment of having our team(s) familiarize themselves with a new engine (be it id or whatever else), building all assets, game systems, etc from the ground up provide a worthwhile boost to their bottom line? Clearly, they see the answer to that as being a resounding no. Short term, that's not surprising. In the long run though, I'd imagine they must identify a point in time where a shift has to occur, or else they risk falling behind, both in terms of what the engine is capable of, and standards customers expect from these type of games. I would guess that if they haven't committed to a change by the end of next gen, they will be digging themselves a hole that's actually costing them money. Until then, they'll likely ride this tech out for all it's worth.







