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RolStoppable said:
DonFerrari said:

Have you played the games you posted or just posted them?

https://www.reddit.com/r/Games/comments/372chj/why_did_konami_and_capcom_make_snes_and_genesis/

http://nerdtrek.com/nintendos-restrictive-licensing-history/

As I said... Nintendo restriction on publishing of several games made even games you posted like Disney games have different levels, developers, etc.

2) Most would list storage as a reason, but considering Nintendo have had difficult to get 3rd party support until Switch shows you how much they have damaged their relationship to those companies mostly because of their tyrannic posture on earlier years.

Have you read through the links you posted? Disney games had different levels because different third party publishers held the licenses, so each third party developed its own games and that had nothing to do with Nintendo. The article about Nintendo's restrictions talks about the most widely known companies who circumvented Nintendo and ends with the conclusion that Nintendo's restrictions were a good thing because those games sucked so hard.

Yes, Nintendo control is so good that it gifted us with Superman 64.

And thank you for agreeing with Nintendo trying to control the market and companies having to find their way to circumvent it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."