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zorg1000 said:
Mandalore76 said:

1.)     

One of the most well known instances of the different content in an SNES port is the blood in Mortal Kombat, which was a family friendly stance Nintendo took at a time when congressional hearings were taking place regarding violence in video games without any ratings system in place.  Ed Boon, one of MK's creators, agreed with Nintendo's stance as it helped lead to the creation of the ESRB.

“The controversy with the game originally was because there was no rating system in place, and people were objecting to the fact that a game that was as violent as it is, did not have a rating,” Boon said. “I agree with that idea. The rating system is great. The censorship with the SNES version was a response to that. Nintendo felt like they had an obligation to not offer something like this to a system that’s played by many young players.  But after we had the rating system in place, they felt, OK, if there’s a rating on the box and people understand it’s a violent game, then it’s OK to sell it because it’s intended for an older audience.”

2.)  I think most would concur that the storage capacity of discs over cartridges was the deciding factor in PS1 third party support.  If the N64 were disc based, Final Fantasy 7 would not have been a PS1 exclusive.  Metal Gear Solid, another of PS1 biggest exclusives, was originally being developed for Panasonic's 3DO (disc based system) and only switched development to PlayStation when the 3DO console bombed.  Tomb Raider II was originally also being developed for Sega Saturn (disc based system), but Sony got Eidos to sign an exclusivity deal in September 1997 which cut off both Sega and Nintendo from all Tomb Raider games (something which if done by Nintendo would probably merit would probably be deemed as greedy or tyrannical).

Street Fighter is not a good example, it was exclusive to Nintendo for 2 years.

Super Street Fighter II

Super NES, Sega Mega Drive/Genesis

  • JP: June 25, 1994
  • NA: July 18, 1994
  • EU: August 1994