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Soundwave said:
Green098 said:

I don't know why people would compare Labo to them in the first place. Brain Training and Nintendogs had a target audience of 8 to 80, whereas Labo is aimed at like 4-12 at best (with the exception of those who are kids at heart/build it with their kid). 1-2-Switch was in the "Brain Training and Nintendogs" demographic and it did great thanks to that huge target audience.

Even that is a stretch for 1,2 Switch ... it's doing about the same as Nintendo Land did in Japan (unbundled) ... which wasn't some huge success for Nintendo.

These concepts are only doing a tiny fraction of the business things like Nintendogs and Brain Training did, they're not system sellers. 

The thing is... NintendoLand was bundled and ended up doing 5m or something like that. That's not Nintendogs or Brain Trainning, but it's still decent. Now think how much it would have sold if Wii U was a moderate success ( something like 50m consoles sold lifetime). It would easily cross the 10m mark, which would be great. What I mean is... what prevented NintendoLand from being bigger was Wii U itself. I mean, it's the 6th best selling title of the system, and it was very close from being 5th.

I agree 1-2-Switch will end up selling about 5m or something, and that's certainly not amazing, but I think it's a great result for something that probably was cheap to make and will return a lot of money. That's why I think they should keep doing these experiments. You never know when you'll find the next big hit, and in the worst case scenario those games will end up paying themselves due to being cheap to make. It's probably a win-win situation for Nintendo.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won