Jranation said:
caffeinade said:
Nintendo hires people to play the game when there is not enough people to fill a lobby in a given area? That is what it would take to ensure a game like ARMS can reliably be played online.
ARMS didn't sell that well. https://www.nintendo.co.jp/ir/en/finance/software/index.html https://www.nintendo.com/switch/online-service/ Now that pool of available players is going to be reduced considerably. Anecdotally: many people bought the game, and either didn't play it much, or have stopped playing it.
Given the entire ARMS player-base aren't in one region. It is unlikely that there will be enough people in countries like Australia, to reliably fill a room. ARMS matches will either be very hard to find, and/or between people who aren't in the same region. A large distance between players, leads to high ping, which leads to a worse overall user experience. (Assuming you can find a match)
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In Splatoon 2 and Arms. Australian players play with a lot of Japanese players, so I think Nintendo decides to combine those 2.
And have you played Arms? Because in my reply to you I meant it by the game will put people in a room that has a capacity of 8+ players. If a room have only 3 people, the game will start placing people who just booted up the game and go online into that room.
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I have played ARMS, in Australia.
Japan and Australia are pretty far away.
A packet traveling between the two countries will have generally have a longer travel time, than a packet traveling domestically.
Due to distance, processing, ect.
Meaning a player will generally have a worse user experience, if they are playing with someone outside of their country.
Nintendo probably just compares the player's ping to various servers, rather than locking players into set regions.