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osed125 said:
mZuzek said:

I don't think you're wrong, if I remember correctly the Xbox 360 was the same, but that was way back in the day. Don't really know how it works now.

Either way, the only thing I really really care about is an improved online, and it doesn't seem like we're getting that. It's been almost a year since Splatoon 2 and it's still absolutely baffling that it uses PvP and has a worse tick rate than the first game's, which was already very bad - this is a game Nintendo is (vaguely) trying to push as an eSport, mind you - I can only imagine how worse it'd be for other games. I mean, this shit is just unacceptable. I'd pay $20 for a Splatoon 2 and a Smash 5 that I could play online with no lag or disconnects or input delay or whatever bullshit, but I don't think that'll happen, so I've every right to be disappointed.

I've been playing Splatoon 2 a lot (I think over 100 hours at this point) and I think I only had a couple of disconnects in all that time, and I don't think I ever had an input delay.

The first Splatoon was really bad, that was a very painful experience even though I loved the game, and don't get me started on Smash....

But the point is I honestly can't see how Nintendo didn't improve their online, it's waaaaay better than in the Wii U days.

I didn't play 100 hours of Splatoon 2 yet, but from what I've played, players tend to drop out of matches much more frequently.

In the first one it would happen from time to time, but in Splatoon 2 I have it happen almost every other match, and it hasn't improved since launch.

What I don't think I have seen yet is input delay. That would happen sometimes in Splatoon on WiiU. But honestly I'd rather have my ink not showing up for a few seconds than people dropping out of every other match.

Last edited by SuperNova - on 08 May 2018