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Conina said:

Here is another reference point where we are at miniaturization of PS4 performance:

https://www.techradar.com/reviews/intel-hades-canyon-nuc


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The new Intel NUC seems to be a bit faster than a standard PS4, but

  • it still needs up to 65 Watt
  • the box is still bigger than a comfortable handheld size
  • the power brick is external and the NUC doesn't include a battery or display
  • it weights 2 pounds
  • it costs $1000 (plus the costs for storage, memory and OS)

So don't expect a handheld with PS4 performance for less than $500 next year.

Pemalite said:

* CPU is several multiples faster.
* GPU is significantly faster.
* Storage is significantly faster.

Ryzen mobile is probably the best representation of what to expect out of AMD's current technology.

And that is 12-25w TDP.
https://en.wikipedia.org/wiki/List_of_AMD_accelerated_processing_unit_microprocessors#%22Raven_Ridge%22_(2017)

It's also only 210mm2 die size, so it's not super super super cheap like with some ARM SoC's, but it's also not stupidly expensive.

Now this is some good conversation on the topic.

A couple more things to take into consideration.

 

1. The NUC is likely based on a diferent pricing model than a PS4 Portable. Retail price is most likely somewhere between 2x - 3x the cost of components, packaging, and shipping. Teardowns in the months to come will give a clearer picture.

2. The NUC has about 14 additional ports that would not be necissary on a PS4 Portable. PS4 Portable should only require a USB-C port, a Micro SD Slot, and a Nano Sim Slot. Maybe a Headphone jack.

3. The Ryzen Mobile information in Permalite's link are for Raven Ridge, which is 14nm. PS4 Portable would have to be based on 7nm which see improved performance and TDP, along with a smaller die, and more cost reduction. It is the best indication of where we sit with AMD based X86 and Radeon tech for a mobile platform. 

 

We are closer to a PS4 Portable than some here are thinking. I see a lot of people looking at current desktop components as a barometer, but the PS4 does not use desktop parts. I also see people saying that PSP and PS Vita fell short of PS2 and PS3. You have to remember PS2 and PS3 were much different beasts than PS4. PS2 and PS3 went toe to toe with high end PC's on release. PS4 was using a weak mobile CPU and a mid range GPU on release. 

It really is not a question of tech and pricing, but whether Sony will pull the trigger. Do they want to strengthen their position in the market, or do they sit on a single golden goose and prey the market never changes? I hope they take advantage of this current position, and expand the business, so they can be more flexable, depeneding on where technology takes us.



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10/03/2010 

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