curl-6 said:
Past sales are not the limit for future potential, countless franchises have demonstrated this. But we're never going to agree, so we'll just have to wait and see. |
Yeah, but you cant ignore it either, because the sales history do show a pattern that can be studied to thus predict possible future outcomes.The only case which sales history might become less relevant is when the game in question tries for something entirely new, which is the case of Zelda, Mario(Kind of), and GOW, to give an example from a different platform.
You could say that a desirable hardware might unlock a game selling potential, which is indeed true in this case, and thus justify a higher budget for said game.The problem here is that MP 4 started development before the Switch released, and Nintendo was still unsure about the Switch doing gangbusters, and so being cautious about how much they were willing to spend on their games.Maybe given the runaway success of the console, Nintendo might have, sometime during 2017, given an extra budget to whoever is developing the game to hire additional personel to polish the game further, maybe even enhance some assets or key scenes, but MP 4 will be "held back" by being a game concotioned in the "pre-Switch era", in terms of when the development began.If Nintendo was being cautious about it, anyway.
And I mean, its not like Nintendo will not give it the appropriate budget either.Nintendo is very efficient with its money, and they know that the Prime series requires a good budget due to the nature of the game, so I dont think we should worry that much.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1