Game doesn't need to be profitable in raw sales.
If it brings attention to a platform, meaning people buy said platform, which means those people buy more games... Then ultimately it doesn't matter if it is unprofitable.
Which I think is the issue Microsoft ultimately had with Lionhead/Fable.
With that in mind, I'll choose whatever budget that allows the developers to hit their design goals to release a solid product.
--::{PC Gaming Master Race}::--