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Kai_Mao said:
WhatATimeToBeAlive said:

It's good for all gamers if things like LABO don't sell well. Otherwise they will just have a bad influence on the gaming industry. One of the main reasons why Microsoft "failed" so badly during this generation (and during the last years of XBOX360) was because they focused too much on KINECT and other features (TV, sports,...) when they were trying to capture the casual consumers. So WII's casual succes had a bad influence on the industry.

We should stop wishing that these casual gimmicks would sell well, just because they are manufactured by our prefered company. And saying things like "They will not affect the focus of a company/development of traditional games" is not true, like we can see from the past events.

The less gimmicks/mobile games the better.

Gimmick or not, I don’t think it’s a bad concept. It looks interesting and it’s cool to see something different than the typical gamer’s game. Nintendo has been known for this for years, decades even. This was developed by director Tsubasa Sakaguchi, the director of the original Splatoon, who wanted to do something different than the usual game development and this was what led to it.

i don’t see why we can’t be open minded of the various opportunities game development can provide for us beyond what we usually know.

Not only is it a gimmick, but it is a bad gimmick. Even though the concept is not that bad, the product itself is bad. The game/games that come with it are really shallow and low quality (5-10$ if it would be on Steam), so even children get bored with it quickly. Which makes me wonder how they can charge 70-80$ for it. But for some it seems to be okay since it's aimed at children, who don't have concept of money and whose parents have to buy what the kids want ("And it comes with software." lol).

So lets stop this "sweet talk". LABO was/is really cheap to produce and was intended to make huge profits. Imagine that LABO was created by Activision/EA so maybe you could see it "more clearly".  



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