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WhatATimeToBeAlive said:

It's good for all gamers if things like LABO don't sell well. Otherwise they will just have a bad influence on the gaming industry. One of the main reasons why Microsoft "failed" so badly during this generation (and during the last years of XBOX360) was because they focused too much on KINECT and other features (TV, sports,...) when they were trying to capture the casual consumers. So WII's casual succes had a bad influence on the industry.

We should stop wishing that these casual gimmicks would sell well, just because they are manufactured by our prefered company. And saying things like "They will not affect the focus of a company/development of traditional games" is not true, like we can see from the past events.

The less gimmicks/mobile games the better.

Gimmick or not, I don’t think it’s a bad concept. It looks interesting and it’s cool to see something different than the typical gamer’s game. Nintendo has been known for this for years, decades even. This was developed by director Tsubasa Sakaguchi, the director of the original Splatoon, who wanted to do something different than the usual game development and this was what led to it.

i don’t see why we can’t be open minded of the various opportunities game development can provide for us beyond what we usually know.