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John2290 said:
mjk45 said:

talking about god of war , i would like you to define Full open world for me , since when I play god of war I get a hub world game with large vista's that confines me to set paths with circumstances like clambering over a fallen log can only be done in a marked space in the middle of that log , I also recall a smallish  lake with thor's statue on an island that had a rocks running through the middle of the lake to form a barrier even though the lake wasn't large all it did was make it feel silly.

It's still full open world, trust me, I travered the whole thing multiple times to get the platinum. There are no barriers, only at certain times in the story and many of the games listed also have those.

I have finished it and loved it , I agree it's far more open than it's predecessors , i would class it as a  semi open world, defined by me as being a game with large areas but one that limits you to set paths and areas in that world defined by the developers , to me a true God of war  open world game is one where beyond what paths the the developers have put in place I Am able to go anywhere  so long as it's physically possible to do so.



Research shows Video games  help make you smarter, so why am I an idiot