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TalonMan said:
Viper1 said:
Username2324 said:
Viper1 said:
Code:
Title First week in US World total
Mario and Sonic at the Olympic Games 97,734 4.57 million
Big Brain Academy 38,754 2.43 million
Carnival Games 38,727 1.96 million
Resident Evil 4 89,440 1.64 million
Sonic and the Secret Rings 51,748 1.40 million
Rayman Raving Rabbids 67,716 1.35 million
Lego Star Wars 40,831 1.29 million
Raving Rabbids 2 49,094 1.26 million
Resident Evil: UC 88,582 1.26 million
MySims 46,178 1.10 million


Boom Blox is now at 210k worldwide. I think a precedent has been well established that a title can launch to low sales and still sell very well in the long run.

Why are you comparing the first week sales of those to the over one month sales of Boom Blox.... It makes no sense to me.

Boom Blox first week in US - 25,738 <- half of what Sims was....

Did you see me post Bloom Box sales? No, you didn't so why are you assuming I'm comapring such? I'm simply showing how what starts off as slow by many expectations can still sell quite well in the long.

 

Yushire, those are VGC's first week America numbers.

 

It's called 'knee jerk' - a person sees something that defies every thing they believe, and they immediately lash out with negativity. Unfortunately, it's a common occurance in forums... :(

 

I sure you hope you're not talking about me, because I have done no such thing, I simply pointed out that using 1 games total worldwide sales against others first week one region sales isn't a very good way to get your point across, most of the games he used also are more established brands. (Mario, Sonic, Resident Evil, Legos)

Because of that I posted Boom Blox first week US sales to show that it is significantly lower, and the chance of it selling as well as the titles he compiled is slim at best.