KBG29 said:
You're on point. If PS4 Mobile/Portable is the exact same chipset as the PS4 SS, then it will run everything with zero modification. If the PS4 Mobile/Portable uses the same CPU, but has to sacrifice some GPU power it would require a patch to games, but it would be extremely quick. You are still workng with the same CPU and GPU architecture, and working within Sony's custom API. It is not like porting from PS2 to PS3, or PS3 to PS4, or any combo with Vita. Even building a game for Switch and PS4 requires a massive amount of additional effort, because you have ARM, Nvidia, and two different API's. Best case scenario, PS4 Mobile/Portable just plays PS4 software with no need for modification. Worst case, you have a similar situation to the PS4 Pro, but it would be even simpler process. |
This is completely nonsensical.







