forevercloud3000 said:
The Switch exists. We are seeing games from PS4 be playable on a fully portable device. The switch isn't even considered the maximum output of what a handheld could be, it's Nintendo playing it safe.
Knowing this, why is it so unfathomable for a playstation device with more power, and the backing of a streamlined PS infrastructure to make down port time minimal(think Xbox running Win 10) to exist in a portable capacity? The Switch is proof that the tech exists.
Not to mention, none of us fully know the full extent of the tech done in secret. All these companies keep things close to their chest until they are ready for us to know. |
Yeah, the Switch exists. And? How are those PS4/X1 ports doing on it? Just a simple recompile after some slider adjustments? Couple weeks work maybe?
Nope. Not one bit. See porting to the Switch is actually more of the same. While developers using Unity will have an easier time (at a performance cost) PS4/X1 games generally are ported to Switch using the same concepts that PS3/X360 games were ported to Vita - adapting/replacing the engine until the it loads the game without crashing, reworking/downscaling all of the assets, simplfying models/rigging/animations, possibly downsampling the audio, rinse/repeat until you get something playable, then optimize/bug fix/add console-specific features until you go gold. This requires months of works and teams of professionals. This is not arbitrary. This is not easy. This costs real money.
Sony cannot have such a solution for a "portable PS4", can they? So, how does Switch prove anything again?
If you want to assume that there's some magic algorithms out there that are capable of doing this, be my guest, but at least be honest that it's little more than wishful thinking. And No, Microsoft's UWP doesn't actually apply to this at all . Please go and check it out, learn about how it truly works, and how that isn't going to help Sony make a portable PS4 at all. (I'll give you a hint: the minimum requirements of the PC games made under UWP aren't lower than the XBox One's specs for a reason).







