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potato_hamster said:
forevercloud3000 said:

A portable ps4 doesn't need to literally be as powerful as a ps4 to emulate what the main console is doing tho(from my understanding). Scaling with fancy tech algorithms could take care of that on lower tech.

Learn how console video game development works. One of the main reasons the Vita failed was because of how difficult it was to port PS3 games to it. It was supposed to be a portable PS3 that ended up playing Borderlands 2 at barely over 20 fps average. What are these magical "fancy tech algorithms" you speak of., because my team and the techs Sony sent to help with our PS3 game port to Vita certainly didn't have access to them at the time.

Please don't take my word for it. Just read through this article, and ask yourself how any of those points brought up about the port can possibly exist with "fancy tech algorithms" that apparently perform magic.

https://kotaku.com/borderlands-2-on-vita-is-the-worst-version-of-a-good-g-1575209477

The Switch exists. We are seeing games from PS4 be playable on a fully portable device. The switch isn't even considered the maximum output of what a handheld could be, it's Nintendo playing it safe.

 

Knowing this, why is it so unfathomable for a playstation device with more power, and the backing of a streamlined PS infrastructure to make down port time minimal(think Xbox running Win 10) to exist in a portable capacity? The Switch is proof that the tech exists.

 

Not to mention, none of us fully know the full extent of the tech done in secret. All these companies keep things close to their chest until they are ready for us to know.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)