forevercloud3000 said:
A portable ps4 doesn't need to literally be as powerful as a ps4 to emulate what the main console is doing tho(from my understanding). Scaling with fancy tech algorithms could take care of that on lower tech. |
Learn how console video game development works. One of the main reasons the Vita failed was because of how difficult it was to port PS3 games to it. It was supposed to be a portable PS3 that ended up playing Borderlands 2 at barely over 20 fps average. What are these magical "fancy tech algorithms" you speak of., because my team and the techs Sony sent to help with our PS3 game port to Vita certainly didn't have access to them at the time.
Please don't take my word for it. Just read through this article, and ask yourself how any of those points brought up about the port can possibly exist with "fancy tech algorithms" that apparently perform magic.
https://kotaku.com/borderlands-2-on-vita-is-the-worst-version-of-a-good-g-1575209477