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contestgamer said:
Wyrdness said:

Not really dungeons were the reason the series became stale to begin hence why BOTW moved away from all of that, the dungeons became too much of a focus on the game were as in BOTW the focus became the whole of Hyrule. Players who enjoy BOTW will talk of the fun they have in the game's world and the things they're finding in it as well as can do in it unlike in a game like TP were the world outside the dungeons is non existent.

This is why the shrine were such a good idea as rather than force the whole dungeon thing on players they can take part in it if they want and it's not a long drawn out slog through them.

You can have the existing BOTW world PLUS massive OOT/MM style dungeons. You're not subtracting, you're adding dozens of hours of gameplay. Everyone would be happy. It already has dungeons anyway, the divine beasts. However they are short, with cookie cutter designs and music. Make them more massive and intricate, with well designed, detailed rooms and puzzles and OOT/MM style orchestral music and you have a better game.

You're adding clutter that's the problem as these dungeons already have their void filled by the shrines, dungeons stopped being enjoyable for many people and started becoming tedious this is why the shrines are so well received a positive reaction because they're not these long drawn out moments like in previous games should the player decide to dabble in them.

BOTW did what the series needed and reduce all of that to focus on the world, as someone has mentioned they became discouraging where as exploration and discovering was never really touched on in the prior games. If anything they shouldn't be adding dungeons but more towns, secrets and places to find.