| Pavolink said: Random toughts on the next game, but I'll post what I expect from the next one: - Similar art style, locked 30fps and 1080p with better textures, animations and AI. - A map similar in size and estructure to BotW. - Dungeos similar to Hyrule Castle. The reward would be better gear or stats. Not too tied to the story. - The same level of freedom, but won't be the focus. - I expect the focus to be on the story, that people will have the "real freedoom" aspect of the game to manipulate or create depending on the events the player disclose in their adventure. - Real time events. Different events occurs at the same time in Hyrule, but you can only be at one place. Our decision is going to change the game, like sidequests or needed gear to proceed. |
Good suggestion, and I think this will also be something they will move towards. Obviously they already tried a concept like this in Majora's Mask, and I think they are going to try to incorporate ideas done in previous games into the basic framework BotW created.
I agree on the dungeons, of there's one thing you can genuinely criticize BotW for it's the lack of dungeons on the OoT/TP/SS scope. However even though they're my favorite part of the other games, BotW did so much so brilliantly that I hardly missed them.







