By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Ulternia said:
TranceformerFX said:

Toxic masculinity isn't anymore of a problem than toxic feminism.


You made some very good points but this wasn’t one of them.


On Topic, I’m not sure why Polygon felt the need to bash God of War when the game and its fans have never been problematic. Gaming’s biggest social downfall comes from some of the vile twerps playing online shooters, not from barely-covered breasts in RPGs or male-centric adventure games. It’s shocking that it’s 2018 and society still doesn’t grasp how harmless video games are.

Did they, though? They asked a question about stereotypical tropes and the director explained how they evolved away from that.

"Kratos’ bad behavior now has meaning and purpose. It serves the plot rather than titillating the player." Note that these lines do not come from the director, but from the editor. How is this bashing?

Thinking about it, I guess I figured it out now.

Q: Playing the game, I kept thinking of the ongoing conversation about how we raise sons to not be utter garbage humans. How do we not intentionally or inadvertently teach them toxic masculine behavior? I’m curious, what conversations were you having in the office while you were putting together this story and the relationship between Kratos and Atreus?

The problematic terms are utter garbage humans and toxic masculine behaviour. But please try to differentiate a bit, will ya? Could it be that the interviewer never inteneded to call all males utter garbage humans, but instead asked the question of how to raise them so that they don't behave like idiots? I mean, this is a parent-child relation after all that is on the base line here, so it makes sense to ask questions about raising children and how video games could emulate a way to make grown ups think about how they treat and talk to their kids. Same goes with the term toxic masulinity. There is masculine behaviour and there is toxic masculine behaviour. I honestly don't believe that the interviewer puts them together, in fact, he intended to separate these terms quite clearly from one another.

Y'all know very well that the demographic for this game is males in their late 20s and 30s. They are likely to have kids, so it makes sense to put such relationships into a blockbuster game like this. We already know this at least since The Last of Us, right?