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I don't get what the freakout is here. I've not played the new God of War, but even just based on the promotional material I've seen for the game, it very much appears to me that the father-son dynamic is at its heart. Why is not okay for the director to be interviewed about the point of that dynamic in the game? I mean are we just not supposed to talk about themes in video games? Or is the very idea of a character like Kratos being (apparently) rendered more multi-dimensional than in the past somehow a problem in its own right? I mean what precisely is the triggering mechanism here?

Last edited by Jaicee - on 28 April 2018