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Kenology said:

Too lazy to read through this thread, but just give me:

- some twisted and evil, ball-busting puzzles in and outside of dungeons - the Zelda masochist that I am wants to be stumped, it makes solving the puzzle all the more satisfying.

- enemies that actually take a chunk of life when they hit you and not some quarter-of-a-heart crap. Enemies in Zelda 1 used to take so much ass, making armor upgrades actually worth a damn and necessary. I'd like to actually have a challenge and die again in a Zelda game.

- Oblivion-sized world would be awesome if they can keep it as engaging as previous overworlds.

- collecting swords, armor, and other weapons and accessories amass would be nice. If it would be necessary to include a rudimentary stat system than so be it.

- more Bomber's Notebook style side-quests. The Bomber's Notebook is the still the greatest and most engaging collection of side-quests ever in an Adventure/RPG.

- strap Koji Kondo to his chair in the studio and don't let his ass out until he composes a whole songbook full of sweet Zelda music. Toru Minegishi did a damn good job with Twilight Princess, probably the best non-Kondo Zelda score sans maybe Kazumi Totoka's Link's Awakening, but Kondo needs to start composing again; his fans demand it.

I agree with everything you said, especially the last point!  I think Kondo's music could've really improved the atmosphere in TP.  OoT-WW all had little bits of music that drew me to certain areas, and TP had very little of that.  I need more stuff as awesome as the Lost Woods theme and the Song of Storms.

The only point I kind've don't agree with is your Oblivion point.  That would just be too damn big, imo.