By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Azuren said:
Ljink96 said:
It's not a nightmare for Nintendo. Those who might pirate, assuming we even get to running back ups soon, will pirate anyways. They're not consumers for Nintendo. I don't think this will become mainstream because of course you still have to do some shoddy tomfoolery with the pins, it's not like a bannerbomb for Wii (not yet anyway) and a lot of future games from Nintendo will most likely require internet to get the most out of them. You're not pirating Splatoon 2 and playing online anytime soon, same goes for Smash, etc.

I think this will be best for homebrew apps like emulators, and backing up saves. The same things that have been happening since the GBA. Switch will continue to be a success and software sales will perform well as usual. I'm sure I don't speak for the majority of Switch's marketshare/userbase but I don't see even 1 million switch owners using this particular method in the future. Once it becomes, put your SD card in with a file and go to the web browser or something similar to that, this won't be a huge issue. But I guess it's inevitable for 16-18 Million devices. Nintendo best just get the revisions out ASAP.

Stop with that tired defense. "They weren't going to buy it anyway" is a load of bullocks from every angle. If Nintendo's assault on R4 and M3 cards is any indication, it's clear it does has a noticeable impact on sales. Why else would Nintendo spend millions fighting it?

The same reason why Ubisoft is clinging to DRM despite admitting it's useless.

This exploit will have just as much impact on sales as had any exploit in the history of videogames. Something between negligeable, zero, and net positive.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.