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fatslob-:O said:
Miyamotoo said:

Did you actualy read what I wrote!?

Again, fact that this game runs at 648p in portable mode compared to 720p on Wii U dont mean that Switch is less powerful than Switch, (esapcily beacuse MK8D that definatly look more demanding is 720p in portable mode), Digital Foundry in Resetera thread said that's possible that Nintendo done that to increase battery life for game. Also onother strange example is Bayonetta on Switch, it runs at 720p in portable and docked mode, and offocurse that Switch in docked mode could run Bayonetta at higher resolution. Also have on mind that when you porting game designed specifically for totally different type of hardware, you want have best results in any case. So no, you cant use one specifk game as a benchmark for Switch's undocked mode.

I think you need to read what I wrote cause I still think the Switch in portable mode is still more performant in the vast majority of the games compared to WII U ... 

If you can or DF can prove the assertion that it was done to conserve battery life then hopefully we'll be able to reverse engineer the Switch to see what clocks it was running at ... 

You can't compare Bayonetta to DKCTF on a technical basis, both have different technology! (not even the same code or let alone content) 

A implies B is a common logical fallacy ... 

Switch even in portable mode is more powerful than Wii U, period. Power of hardware cant depand from game to game, what can be difirent from game to game is what kind of port is, how much they will push hardware, will they pay atentione on battery life, if is lazy port, if port used most of hardware from is getting ported so port to totally different platform cant gave best results...

Bayonetta 2 is definitely more demanding game than DKTF, also MK8D is also more demanding game than 2D platformer.

 

What Digital Foundry wrote:

https://www.resetera.com/posts/7142617/

https://www.resetera.com/posts/7146747/

Last edited by Miyamotoo - on 25 April 2018