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Hiku said: 

Azuren said:

1. "That's how most Soulsborne titles are, but Bloodborne is exceptionally moreso due to its genre, Cosmic Horror. Much of the themes surrounding cosmic horror titles is the disconcerting disconnect with the rest of the world while being confronted with things beyond your understanding. It only makes sense under intense scrutiny, all the way down to a gameplay standpoint. Take, for example, Insight; when you see or defeat a boss, you gain Insight, which can be used to summon allies or purchase items from the Bath Messengers. This is the cosmic knowledge you have by peering into the Eldritch truth. It allows you to see things that are normally unseen, such as the Amygdala Great Ones throughout the game. The downside to having more Insight is it lowers your Frenzy resistance- a very important stat to have in defense of a very dangerous status effect. The more you know, the more maddening the truth becomes."

2. No two ways about this one; it's the leasing criticism of the game. It becomes less if an issue as time goes on, though. I recommend dropping into other peoples' games and helping them so you can farm blood vials more easily.

3. Two bosses? And the introductory ones, at that. Cleric Beast is there to teach you spacing (hence the wolves and ogrish man prior to the fight), and Gascoigne is there to force you to learn Riposting. The game doesn't start until you fight either Vicar Amelia or the Bloodstarved Beast.

4. It all depends. Bloodborne isn't a game that tells you a story. It's a game that drops you into a story that is only hours away from its climax. And like the character dropped in, you have no knowledge of what's going on. I like that style, but if you don't, that's fine.

1. While I've used Insight, I don't know what else it does aside from letting me access the level up system with the mannequin. That may be my fault for missing that, but I will look into it for the next time I play.

2. Joining another player's game might be interesting. Is there any way to know what the player wants help with before joining them? If they want to beat the next boss, I'd rather do that myself first. If they just want to farm Blood Vials, or beat some minor enemies, I'd be up for that.

3. I just lured the wolves down to the doorway of a house where they got stuck, and killed them there. I don't feel like I learned anything in particular from fighting the Clerical Beast or Gascoigne. Which means that I was either already doing what they were meant to teach me, or that I beat them without doing it. (I also didn't know you could use a music box on Gascoigne until afterwards.) What is Riposting?

4. Regarding the story, I'll refer to what I said to Kyuu above in this same post.

1. There should be a Messenger Bath from which you can purchase items using Insight, but it's generally agreed upon that having more Insight is for advanced players. As a newcomer, you want to keep yours below 10.

 

2. Nope, just ring your Small Resonant Bell where you can. In order to join specific people, you'll need to set up a password. If you want to help people fight, say, the Cleric Beast then you should go to where the Ogre is, kill him, and ring your bell. Or ring your bell at any lantern that will allow it.

 

3. That's also a way to deal with spacing, but the intention is to help you learn how to keep a safe distance. Riposting is the act of countering with your gun immediately prior to the attack. I'm not saying you didn't know how to do either of these things, just that these bosses are there to teach those things.

 

4. Yeah, I get it. But you should go watch Vaatividya's breakdown of the story. It really helps put everything in focus.



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