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Nuvendil said:
leedlelee said:
I just beat XC2 the other day, and while I loved the game and loved the lore surrounding Alrest, the characters don't feel as well developed as those from the first game...
I also feel like Nintendo missed a fantastic opportunity for some crossover DLC in the form of blades from other popular Nintendo series...
Imagine Finas a blade, with her weapon being the Master Sword...
I feel like Type: Null would have made a really cool blade...
Marth with Falchion...
Captain Falcon or Little Mac with knuckle claws...
Or even Shulk with the Monado...

I actually feel the opposite. If you actually step back and look at the cast of 1, they're development isn't anything to write home about.  Their appeal is much more in their endearing personality and chemistry.  Xenoblade 2's cast imo feels more human and fleshed out with greater relevance for each cast member throughout rather than any of the characters feeling superfluous by the end.  Both casts I find equally enjoyable, but for different reasons.

 

Also, don't count on crossover stuff. I think Nintendo wants Xenoblade to stand on its own two feet and avoid any bleedover from otjer IPs.

XC2 is a lot more dialogue heavy than the first; so, it makes sense. Side characters and villains were WAAAAY better developed in XC2.

The plots were two different styles - XC1 was more about following long term goals, and getting past obstacles to get there. XC2 had a lot more activity going on, there was a central goal of “Ger to Elysium,” but the plot was far more driven by the antagonists hunting down the protagonists and the various political objectives of the various factions of the world.

The side quests are also significantly better developed than XC1, a lot of the time puts you into interesting side-stories with character development instead of fetch quest + flavour text 98% of the time like XC1.



I describe myself as a little dose of toxic masculinity.