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mZuzek said:
KLXVER said:

Well if you cant get past a roadblock after getting a power up you thought would work, then you obviously haven't explored other options. That's the same way in Metroid. You think you have the right power up, but it turns out you don't and have to explore more of the map to find the right one. That happened to me a lot in Metroid: Samus Returns. A lot of going back to the same areas and trying whatever new thing I had just acquired, only to get the right power up very late in the game. I still absolutely loved it though.

If you don't like it that's fine, but to say the game is terrible is a bit much.

Except in Metroid, especially Samus Returns, these things are mostly optional. In Axiom Verge, I just got stuck on a very large area by the right side of the map and no matter where I tried to go I always always stopped by the bullshit disruptor thing (because the power-up makes your disruptor work on bigger things, but not big enough. Fun!), or not being able to jump high enough, or other things I remember. It took me hours upon hours to - get through it, if the game was any good - give up.

It is terrible when compared to Super Metroid, which is why this argument started in the first place. You just don't compare stuff to Super Metroid like that.

I know Super Metroid is considered the holy grail of 2D games by many (and rightly so) but its just my opinion. I had just as much fun playing AV as I did SM. Maybe Metroid: Samus Returns is a better comparison.