mZuzek said:
Except in Metroid, especially Samus Returns, these things are mostly optional. In Axiom Verge, I just got stuck on a very large area by the right side of the map and no matter where I tried to go I always always stopped by the bullshit disruptor thing (because the power-up makes your disruptor work on bigger things, but not big enough. Fun!), or not being able to jump high enough, or other things I remember. It took me hours upon hours to - get through it, if the game was any good - give up. It is terrible when compared to Super Metroid, which is why this argument started in the first place. You just don't compare stuff to Super Metroid like that. |
I know Super Metroid is considered the holy grail of 2D games by many (and rightly so) but its just my opinion. I had just as much fun playing AV as I did SM. Maybe Metroid: Samus Returns is a better comparison.