Hynad said:
Wyrdness said:
No dude I don't think you understand what is even being said compromise would mean the game is lower res, less assets loaded etc... back in some way to obtain 60fps that's what compromise means, optimisation i.e work required is what you're thinking of that's something different with the latter the game as it is now wouldn't need to be compromised to reach 60fps you're reading between lines.
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How do you think optimization is achieved to make something look as good as possible for any performance profile desired?
They cut on fat there, they lower this texture res there because it's not that important to be that hi res, they lower the shadow res to the lowest but good enough point, etc...
That's what we call compromises.
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No not all cases work that for example the way the engine operates can be changed which case it's a lot of programming and testing, many games are optimised and end up with out compromises.