By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Wyrdness said:
VGPolyglot said:

Physics are different from FPS, it's much simpler to lock a game at 60FPS, especially if it's not demanding on the hardware.

You don't seem to understand the point it would make no difference, FPS is for response time so games that don't require fast reflexes and responses won't find any benefit from them that's the point you may as well add physics to the chess game while you're at it because it won't make a difference.

Games that require high framerate on the current consoles need to make sacrifices in other aspects of their visuals. There's a trade-of. If the visuals are pushed too much, resolution being too high, assets having heavy textures, too many dynamic elements, etc, you won't be able to reach that 60fps target.