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Hynad said:
Wyrdness said:

It uses far more tech, FPS doesn't dictate what is more demanding.

What tech does each game use? 

What kind of strain does each put on the hardware.

Be specific.

FPS may not dictate what is more demanding on every occasion. But then you'd have to wonder why a game looking like Doom doesn't run like a game like Farcry 5. If it's that demanding.

Ok, I'm going to leave this to the experts so as to leave no uncertainty as to bias:

https://youtu.be/la0O0SyM3gg

https://youtu.be/YxVD5z3Kj64

https://youtu.be/svx2_6-NP5Y

Dragon Quest XI is a lovely game, no doubt, but Doom and Wolfenstein 2 are technical marvels that throw graphical effects around with reckless abandon that you normally don't see combined in *30fps* games.  By contrast, Dragon Quest XI makes competent but ultimately unremarkable use of UE4's out of the box capabilities. Games like Gears of War 4 and what we have seen of Kingdom Hearts 3 and especially Final Fantasy VII Remake are certainly much more sophisticated uses of the technology.

And the fact is DQXI is also capped at 30 and hits that target 100% of the time, even in the most demanding instances, which means during regular gameplay it is in fact capable of going above 30fps, they just prefer stability.  Few devs these days opt for uncapped framerates.  

And feature set is crucial to examining the challenges of a port.  It's why Snake Pass - a sub-900p 30fps PS4 game - could be ported in a month or so and Doom and Wolfenstein 2 have taken far longer.