Jumpin said:
Both your statements "the Wii U would sell much better" and "the Wii U was dead" aren't really true though. I also didn't miss the point with my last post, it explains why the Wii U failed, and that's the part you are getting wrong. You keep suggesting the Wii U just needed more major software, despite the fact that it already had lots of major franchise software at launch and through its first year, many times more than Switch; more second party exclusives, and significantly more major third party franchise software. It DID have three major first party games in its first year - 3 sequels to franchises that traditionally sell between 10 and 30 million units - one (NSMBU) was a launch title, the sequel to a game that sold over 28 million units. It didn't help, demand for Wii U remained very low. There's absolutely no reason to believe three more games would have made much of a difference - the console was THAT unappealing. My post above explains why popular franchise software wasn't helping the Wii U. Calling the Wii U dead is misleading, it would be more accurate to say it wasn't selling well; a dead console is not available for sale. The Wii U was widely available. My previous post that you claim "missed the point" explains WHY it wasn't selling well. Arguing the Switch wouldn't have sold well if it didn't have any major franchise software isn't going to get any disagreement from me. But it's a non-argument because that is NOT even close to the position the Wii U was in. In order for it to be an argument, you have to show why the Switch wouldn't sell well if it had been released in 2012 with all the games the Wii U had. In order for software to be strong, it needs the right hardware: the Wii U was the wrong hardware for just about everything. That's a big part of what my last post explains through numerous argument points. Even if it did get those three games (Splattoon, MK8, and Mario Maker) in year 1, how far would that take it? Those games on Wii U would still have been a lot weaker than it seems you think they'd be; moving them up the schedule would not have had even close to the positive effect you seem to think it would. The rest of the software would still be weak (as a result of the hardware being wrong for it), the console would still have an unappealing concept, and the price would still be bloated - and it would have still failed catastrophically. |
Yes they are, Wii U prackticly died in first year, perception on market was like that and all 3rd party left platform in its 1st year, later not even huge games like SM3DW and MK8 couldnt move Wii U. Of Course that are hardware and especially Nintendo one would sell much better if it would have several big system seller games in its 1st years.
Pls read what I wrote, I never said that Wii U needed just stronger software, this getting ridiculous, I just wrote that Wii U wold defiantly sell much better if ith had games that I mentione in its first year. Multiplatform games and not big exlusives are not what is selling Nintendo hardware in 1st year, big strong system seller games selling Nintendo hardware. NSMB was basically NSMB HD and actually one of reason why Wii U had problem with brand recognition and why was confused with Wii, it looked totally same like NSMB for Wii just in HD, game made more harm to Wii U than good. Games like MK8, Mario Maker and Splatoon are one of biggest and strongest games on Wii U, they would be definatly quite good system seller games in Wii Us 1st year.
Wii U was selling catastrophic, it shiped only 160k in 3 months after launch, thats one worst quarter in ever, it shiped only 460k in 6 montsh after launch, so not even half of million world wide in 6 hole months. Dont take "dead" literally, but it's very obvious thats failed console in 1st year, also perception was terible on gaming market.
Lol, again, I not comparing Wii U to Switch (again, Wii U also had some other big mistakes while Switch done evrehing right, but thatas not point here), but fact is that strong, great Nintendo system seler games sell Nintendo hardware on 1st place, so yeah Switch would definitely sell lees without heavy hitter and Wii U would sell more than actualy did if actualy some of hevy hitters in its 1st year. Again, Nintendo basicly said that one of biggest Wii U mistake was they didnt had big games for launch in 1st year, and they said they will not made that mistake with Switch also, why do you think Nintendo released 4 hevy hitters for Switch in 1st 8 monts after why they done with Wii U!?
Software can be strong even whitout hardware, it clear math, not right hardware + strong, great system seller games means stronger sales in any case compared to not right hardware + weak lineupe whitout big, strong system seller games and software drouths.







