Jumpin said:
Can't disagree - at their core, those are strong software, but are they strong for Wii U's single Gamepad focus? I'd argue that in Mario Kart 8's case, the hardware severely weakened it. The focus of the Wii U was the single player experience with the Gamepad; how many Wii U owners had additional Wiimotes sitting around? I know I'm being anecdotal here, but Mario Kart 8 on Wii U was the only game in the franchise I didn't really play a lot of multiplayer - I got in about 20 hours of online multiplayer and maybe 3 hours of local; but I would guess most of the other Mario Karts I played exceeded 100 hours easily, maybe as much as 300+ hours in cases like SNES, N64, Wii, and DS (all of which I played a disgusting amount of). I think that's a large part as to why the Switch version has generated more excitement, it's because people are actually playing a lot of local multiplayer because they can pick up their Switch's and play it anywhere. I do a lot of multiplayer at the office, I can only imagine Universities. BotW definitely came out too late. Splatoon seemed like one of the best fits for Wii U's hardware of any game ever released for it. |
It doesn't really matter hardware, point is that those are system seller games, but they came out on system when Wii U was consider for fail (Wii U in first year was considered for fail), but if Wii U had Splatoon, MK8D and Mario Maker in its 1st year you can bet that sales would be stronger for Wii U hardware, same like Switch would lower sales if didnt had Zelda BotW, MK8D, Splatoon 2 and Mario Odyssey in its 1st year.
Last edited by Miyamotoo - on 13 April 2018






