Intrinsic said:
Ok... where to start?
I could go on..... and no, I'm sorry; but having a good story or narrative doesnt mean you have to be holding the persons hand. When you need to go outside the game and read on its lore to even have an inkling of an idea whats hapoenning in it it means the game has goofed up its story.
Low key trolling? get outta here with that nonsense.... so i come and say the game has a convoluted and bad story and that makes me a troll? do u want to see my trophies for the same stupid game in question?
smh..... this is exactly why i-never get-into any game related discussions....
How about this' outside MGS and MGS3 every other MGS has a silly convoluted and bad story. Snd make no mistake, a lot of-hand holding is done in that series.....
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1. The Blood Minister tells you point blank at the very beginning of the game that you've come to Yharnam to cure an incurable disease with blood ministration. Either you didn't play the game or you weren't paying attention from the very beginning.
2. Yharnam goes through these "hunts" fairly frequently, something the man in the window at the very second Lantern would have told you. The issue with this hunt is the night is being artificially extended (which is why literally everyone tells you this night is abnormally long).
3. The first question asked that requires research. The dream in which the Messengers come for you is an event in which your real body is taken to the Dreaming World, in this case the Hunter's Dream. When you kneel at a gravestone to warp, you're actually going to sleep, which manifests a dream-self in the real world. When you die in the real world, you awaken in the dream.
4. No, it means the Hunt is over, Gehrman has resumed his task of hosting the Hunter's Dream, and all of the Insight you've gained into the eldritch truth is lost. It's the easiest ending to attain, and also the "happiest" for the player character.
5. Because of a combination of the Blood Moon Ritual and the blood imbibed by the citizens of Yharnam (keep in mind that the people of Yharnam don't just revere the blood, they use it as a means of inebriation).
Every piece of information you need to put the story together is exclusively in the game. No guides have exclusive information, no movies, no comics; just item descriptions, NPC dialogue, context, and the handful of cutscenes. If you can't handle minimalist story-telling, that's fine. But to call a story you so very clearly know nothing about dumb is indeed trollish. It'd be like me talking about how much trash Gears of War is when I've never played a single title.
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