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GOWTLOZ said:
curl-6 said:

Seems pretty fair to me; the God of War shot being pulled further back shows more of the game's impressive environments. I think they both look pretty good. Finding like-for-like shots was difficult as I used only Digital Foundry captures to ensure I avoided bullshots.

PS3 did have the more potent CPU than the 360 when properly leveraged, that is indeed undeniable. On the other hand, I think 360's own advantages allow it to hold its own visually. Having played or seen in action first hand pretty much all PS3's leading graphical showpieces, I never saw anything that looked to me like it significantly outshone Gears 3 or Halo 4.

Yes that is if you look for a generational difference in graphics. That's not possible especially because the cell CPU is still just that, a CPU not a GPU. It can't handle graphical complexity as well as an actual GPU could but it was capable of other impressive stuff. The biggest problem with the PS3 is its lack of ram which held back texture quality like you see in GOW A shot. We don't know what the Cell could do with a GPU that didn't bottleneck it and atleast 1GB memory.

Oh I'm not expecting a generational difference, that would be unreasonable given they came out only a year apart. 

We can never know what PS3 could've done with a better GPU and 1GB of RAM cos, well, PS3 didn't have that. It was what it was. And it did pull off some amazing looking games in its day. But so did the 360.

Last edited by curl-6 - on 12 April 2018