fatslob-:O said:
Bwahaha, OK I admit that's funny ... Do they even have the same standards as Square ? LOL |
Hate to butt in, but maybe the Square part of the company has high standards that are almost unrivaled but the company behind Dragon Quest, Enix and when it comes down to it Armor Project has a history of outsourcing for graphics engines and animations etc. It wasn't until DQX that development was exclusively in house and even with XI, Armor Project had to hire the art director from I believe it was...ORCA Inc for help with UE4. And of course, you have to start somewhere and learn the engine somehow. But even with Dragon Quest VI and VII the art side was handheld by Arte Piazza and VIII and IX were handheld by Level 5. I'm nowhere near as talented as the staff on Armor Project but it's no secret that they aren't the most forward thinking in the graphics department with XI being their first game to use the PBR pipeline, 8 years after the Square part of the company started using it.
So, in short while Square Enix as a whole has had high standards before now, Armor Project was new to these high standards and that can translate to issues with porting and overall development. Personally I think Level 5 and Nintendo's Monolith Soft are just as competent as Square.







