fatslob-:O said:
Well, Square are the ones with the engineers here with internal knowledge so they probably do know what they're doing compared to the rest of us and in actuality, DQXI is more demanding than Doom or Wolfenstein 2 ... (both of them run at 1080p/60fps while DQXI is 900p/30fps on base PS4)
It's also really difficult to measure *progress* just from whether or not they show a working build from either a functional or a content perspective. It could very well be that they first started by porting the content before they even got the game to compile for the Switch or they could be ironing out graphical bugs before they do a presentation of the game or they could be trying to get past through the dreaded black screen/crashes ... (we simply just don't know enough about the development status of the Switch version to say for sure how much it has progressed with these possible issues arising)
The only standard the Square should be held is whether or not they deliver the game for the Switch, nothing more and nothing less but a famous poster here once proclaimed that "today is the truth, tomorrow is a lie" so unless we can buy DQXI for the Switch in stores today the said version of the game doesn't truly exist ...
They aren't legally obligated to deliver their targets at all! Probably goes for every company/business as well I imagine so grumbling about them not committing to a solid timeframe and a sooner one at that doesn't help your case ... (each companies have their own standards and targets they set like it or not)
Whenever the developers feel like it since after all they work according to *their own* schedule rather than outside people's expectations ...
Maybe give it 2 years ? I didn't see PS4/X1 getting many big current gen exclusive 3rd party titles until they were well into their second year with games such as Fallout 4, Star Wars Battlefront and Witcher 3. Expecting reasonable support by 2019 with a full ramp up by 2020 doesn't sound too far-fetched ... (game development is like a train that won't stop until it either reaches it's destination or crash so the Switch's best bet is to catch the next wave of games which started development less than 2 years ago rather than the current ones which started even farther along than that)
The only difference here is that developers had the benefit of PS4/X1 releasing over 4 years ago to be able to consistently deliver like they do now. To put it bluntly, the Switch is NOT in the same boat as either PS4/X1 so the situation between the two is not comparable ...
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