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fatslob-:O said:
Nuvendil said:

It is NOT always my conclusion.  There are only 2 devs I give that one to.  Capcom and Square Enix with regards to this one game.  Oh and the team at 2K who brought over WWE.  I'm fully understanding of the issues and I don't expect Switch versions to pop out of the ground.  But this. Is. Ridiculous.

Here's the thing, I work in Unreal Engine 4, I know the kind of issues these updates bring and can tell you 1) no update I've seen has caused crippling issues that would necessitate a long, protracted fixing period, 2) whenever an update does cause a fuss, a follow up that fixes it comes within WEEKS, and 3) I would have heard about the Switch compatibility updates causing any major issues or necessitating big changes and no, they didn't.  Then there's the evidence that this line is BS.  Multiple Unreal Engine 4 games have come over and every dev has said the process of getting the foundations in is pretty painless.  Snake Pass is another prominent example of this.  Square has had dev kits from what we can gather for ages.  Since before the Switch launched.  Studio Wild Card didn't get a dev kit and set Abstraction Games on the port until mere months prior to GDC.  The fact Ark has a presentable build, be it alpha or not, and Dragon Quest XI doesn't even have a *screenshot* is laughable.  And yes, exactly, ARK is a major pain on systems much stronger than the Switch.  So why is Dragon Quest XI, a much cleaner game that is much lighter on the hardware, not even in alpha.  I mean, the way he talks about it it sounds like the Switch version hasn't even started since updating UE4 would be near step 1 so what on earth have they been doing for over 12 months?  Twiddling their thumbs?  

You don't even know what customizations the team behind DQXI did for UE4 when developing the game so any comparisons made to other UE4 titles like ARK on an engineering or technical level are moot ... (it miffs me how people in this thread are making the same judgement without such considerations)

DQXI's custom build of UE4 could easily feature more custom code ... 

We are talking about a publisher who has a brigade of engineers/programmers here so why even assume incompetence ?

It could.  But looking at the game, I highly doubt it.  UE4 has exceptional flexibility in styles out of the box and I'm not seeing anything special here.  And again, I'm not expecting magic.  I'm just expecting *something*.  A screenshot, a trailer, an indication they have actually started work.  

And I assume because there's not much other explanation taking all the other facts without breaking out the tinfoil hats and I don't subscribe to that kind of thinking.  And Square Enix has made plenty of bad decisions, let's not pretend they can't be ridiculously foolish.