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Nuvendil said:

Meanwhile, at Sudio Wild Card

https://youtu.be/6B6kJm5pOx8

Seriously, this should have been taken care of ages ago.  The UE4 Switch support updates went out over a YEAR AGO.  But here we have a plucky indie dev and their small time porting studio partner beating one of the wealthiest and most influential Japanese publishers to the punch with a game that gives the PS4 and Xbone a run for their money.  

 

This is a display of frankly hilariously sad incompetence.

Yeah, reading that, the only way to interpret it is utter incompetence. Wich is kind of baffling. 

I was wondering if compatibility issues yould really be the reason for the long development cicle, considering that a number of indie devs has reported that unreeal engine 4 ports to the system are extremely likely to get fully running within a week, and rarely take longer than half a year to optimize. By literally all accounts (but the poor people using UE3) the system is easy to port to.

I know this might sound a little tin foil hatty, but I think either they're developing a completely seperate version from the ground up, or they hadn't even started the port by the time they announced it and also didin't start development for some time after announcing it. Otherwise, they either have literally no knowledgable programmers, or they are not letting their knowledgable programmers do their job because giant coorperate culture can be insane on a special level in japan.