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FJ-Warez said:
leo-j said:

http://ps3.ign.com/articles/881/881472p4.html

"It's apparent that Guns of the Patriots squeezes every pixel possible out of the PS3 and renders them beautifully. As a result, players are witnesses to one of the finest games ever created on any console or PC. Character models are large and impressively rendered in real time, and transitions between cutscenes and gameplay are seamless and natural"

 

To be honest he probably is confused about this too...

 

Rather, these two elements are tightly intertwined, and this tapestry is held together by an important technical thread: Cutscenes that are rendered fully in real time within the game engine. It's impressive enough that these scenes look as good as any prerendered cinematic you've ever watched. It's even more amazing when those same scenes transition without pause into gameplay, and the same hulking mech you watched lumber about in the cinematic is looming above you. The subtle animations, the lush environments, and the rich textures are the same in and out of story sequences, and the effect is so seamless it may take your breath away.

 http://www.gamespot.com/ps3/adventure/metalgearsolid4/review.html?tag=topslot;title;1&om_act=convert&om_clk=topslot



 

mM