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LudicrousSpeed said:
Neodegenerate said:

Calling two games like Halo 5 and GoW, both shipping with a multiplayer option and a full single player campaign option, GaaS is a stretch.  I can buy Halo 5, or GoW, play the campaign and never have to buy anything else later and feel like I came away with a complete experience.  Whether or not  I liked that complete experience is another story.  You are basically saying any game that has DLC has strong GaaS elements.. which simply isn't true.

Sea of Thieves, like Street Fighter V before it, shipped as a game that feels VERY incomplete.  When SFV dropped it was "where is the story mode" and "where are these features" and SFV, a GaaS type, was rightfully raked over coals for its slow roll out.  Fast forward to now and the game is doing alright I would say.

Sea of Thieves is the same thing.  MS is asking people to spend 60 bucks on a game that after a few hours becomes repetitive.  Whether you like the repetition or not is subjective, but the game is severely lacking and not worth 60 bucks right now, just like SFV largely wasn't at launch.  IF there is enough of a player base left to warrant building on for SoT in 3 years, maybe we will look at it like we do SFV today.

Halo 5 and Gears have very strong GaaS elements with the microtransactions that fund(ed) free MP content in the future. I never said or implied that Halo and SoT are the same type of games or feature similar GaaS elements. But the fact remains that the MP in Gears and Halo have strong GaaS elements. Sea of Thieves is not MS’s first foray into the GaaS department :) It’s just radically different because it’s a very different genre than most GaaS titles.

The Division from Ubisoft has a full campaign you can play through without investing a dime in DLC or microtransactions. Yet it’s still GaaS because there are constant tweaks, updates, challenges, microtransaction content, etc. GaaS is more than just DLC and Halo/Gears employed it very well imho.

Sure, if you want to label all DLC and microtransaction type things as GaaS... but the huge difference here is Halo and GoW and The Division weren't saying "please pay us 60 bucks now for content we promise will be there later" like SoT is.  That's why SoT is at a 68, as it should be.