By using this site, you agree to our Privacy Policy and our Terms of Use. Close
fatslob-:O said:
Symbios63 said:

Do you guys realise that preorders / first week numbers for Labo have very little importance considering the kind of game Labo is ?

It is a new proposition, sure it can flop, but word of mouth is what will make/break the game fate. 

Actually, first week performance does matter considering the vast majority of successful hits so far started off with 1M+ units in the first week ... (it's no different for the Switch so far with 4 of it's biggest titles opening with at least 1M units)

Labo looks like it won't even push a minimum of 500K+ in it's first week and the pricing for it sticks out like a sore thumb ... (only the variety kit is remotely of any relevance while the robot kit with a $20 higher MSRP than the average AAA game release just stings)

For me, Labo is an idea people need to warm up with first, hence the low preorder numbers. There's another game on Switch which had to do that: Mario & Rabbits: Kingdom Battle. And that game had a pretty weak opening, but after people warmed up to it the game just keeps selling, especially in Europe. Labo could be heading into that same direction. And I'm sure it'll be a hit with parents during the holiday season simply because it's not "just" a game