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contestgamer said:
Lonely_Dolphin said:

But again, a game's difficulty isn't a flaw outside of the aforementioned scenario, it's part of the genre.

No it's not... Kirby is a platformer, so was Ghouls n Ghosts. The genre doesnt dictate difficulty. It's also extremely easy to fix - Add difficulty levels. Because there is a simple solution to this, it is absolutely OK to criticize Nintendo for not integrating it.

Kirby is an easy platformer, and the developers dictate genre. Why should they strive to make every game challenging n hard when there is cleary room for easy accessible games aswell? Difficulty levels are always good yes, every game that doesn't have them should have em, that's a fair criticism, but criticising the default/intended difficulty isn't. We don't need every game to be difficult, just like we don't need every game to be a shooter, so that shouldn't be seen as a bad thing.

 

Veknoid_Outcast said:
Lonely_Dolphin said:

But again, a game's difficulty isn't a flaw outside of the aforementioned scenario, it's part of the genre.

But for some reviewers/consumers the flaw might be built into the genre. I get where you're coming from, but I'm reluctant to absolve a game just because it accomplished what it set out to do. 

That's more a difference of taste than a flaw then. I'm not saying Star Allies doesn't have flaws because it most certainly does, just that difficulty isn't one of them.