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curl-6 said:
Nuvendil said: 

But UE3 makes this more impressive since that is an older engine that brings with it inefficiencies and issues ironed out in UE4.  That combined with the custom additions made by the Outlast 2 devs no doubt made this a more finicky port than a lot of others.

Makes you wonder why they chose UE3 for a game that came out in 2017. Perhaps they wanted to build on the foundation of the first game, but still, it's a strange choice not to upgrade to UE4. But yeah, it does make the port all the more impressive since Switch doesn't natively support UE3. 

The PC/PS4 version is probably the best looking UE3 game I have seen.

Oh the answer to that question is easy: it's the engine they are most familiar with.  Same reason Bethesda stuck with Gamebryo for so long, just bolting things on and upgrading the features.  Same reason Nintendo reused I believe it was the Wind Waker once (or twice?  Can't remember).  It's often easier to work with what you know.