curl-6 said:
Makes you wonder why they chose UE3 for a game that came out in 2017. Perhaps they wanted to build on the foundation of the first game, but still, it's a strange choice not to upgrade to UE4. But yeah, it does make the port all the more impressive since Switch doesn't natively support UE3. The PC/PS4 version is probably the best looking UE3 game I have seen. |
Oh the answer to that question is easy: it's the engine they are most familiar with. Same reason Bethesda stuck with Gamebryo for so long, just bolting things on and upgrading the features. Same reason Nintendo reused I believe it was the Wind Waker once (or twice? Can't remember). It's often easier to work with what you know.







