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Game, interactive movie, marionette show, whatever... I didn't mention cutscene length once. I mentioned dialogue, plot holes, and bad acting... I'm pretty sure those apply to anything from theatre to video games to cinema. Let's not dance around its faults by trying to pigeonhole it into its own special category.

And again, I find nothing in MGS4 thought-provoking... A little subtlety would go a loooong way. For example, you don't need to tell me that there was no "wolf" in the Crying Wolf story... I'm not a fucking moron, thanks. That was heavily implied without an explanation. The same applies to the other beast stories. They also don't need to tell me four times in three minutes how "control" works in that Otacon/Snake cutscene... Again, not a moron. I figured it out, thanks. This kind of crap happens throughout the game and drags on cutscenes far longer than any intelligent person wants to bear. Once the cutscene stops being informative in any way, it's past its welcome and should be condensed. Kojima is a beautiful cinematographer and has a real knack for presentation but a good storyteller, he is not. He indulges himself far too often and drags scenes on for eternity.

Those kinds of scenes remove all thought from the MGS series. Thought involves actually being asked by the creator to consider what is happening. When the creator tells you everything, you don't have to think. It's laid out on the table for every English speaking adult with an IQ over 40 to understand.




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