Viper1 said:
The Matrix: Path of Neo properly used bump mapping on PS2. Granted it's the only title to do so from my understanding. |
Normal Mapping is a form of bump mapping, but bump mapping is not necessarily normal mapping ... There are both more advanced forms of bump mapping (parallax mapping) and also a variety of ways to simulate bump mapping (ie. Fake Bump Mapping) which require far less processing power. From my understanding, games on the PS2 that had bump mapping tended to go for an estimation of bump mapping, those on the XBox, Gamecube and Wii favour Normal Mapping, and PS3/XBox 360 games tend to use parallax mapping.