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quickrick said:
Wyrdness said:

No Sony gave up because they got destroyed and couldn't support 2 platforms this was shown in both PSP and Vita, 3DS is going to finish it's LT with 80m or so sales when combined with the 14m Vita sold that's 94m units which shows that your talk of their being no market is untrue in every aspect. Nintendo saw a 50% decline following the DS which is the highest selling platform of all time under your logic the console market in the PS3 era didn't have a market anymore because the PS3 had the same decline from the PS2.

Having two platforms that drain resources doesn't lead to profits as the development of games, marketing and R&D of both negates any money made having one platform that hits multiple markets is far more viable and healthy for a business than two, it only worked before because developing on portables used to be dead cheap and require only a few people now it takes console level teams. You must be new to gaming because anyone who has been around for a while can tell you its not a platform like the PS4 that brings third party support its market approach and licensing type.

man almost everything you said its wrong. psp/ds combined for 230 million, the market shrunk to around 90, comparing it to ps3 makes no sense because ps3 sales just didn't just disappear, 360 took them, unlike psp/ds, where the market such obviously shrunk. also ps2 is the best selling platform of all time.

I disagree about having 2 platforms is draining resources, especially with how easy porting is these days, if nintendo knew they could make a powerful home console that could sell well they would have,  they obviously  decided to combine both as there market share was shrinking and they had to bring there A game to stay relevant. porting any nintedo switch game to a home console like ps4 would be a breeze, and require very little cost and effort.

The market didn't shrink it went back to normal because DS like PS2 is an anomaly the device sold outside of gaming and even helped influence the iPhone while PSP had a similar case in how it sold with it being used as a portable emulator and homebrew device, compare the units moved to the GBA era where 80m units were sold and the GB era were 118m units you'll notice that the DS/PSP era is the odd one out as the the 3DS/Vita era's expected 94m units falls in line with every other portable era showing a consistency and even growth outside of the anomaly.

Read what you just said here you're talking about porting why are people going to buy 2 devices that share ports across them this highlights your lack of understanding in business the two devices sold because they had their own versions of exclusive franchises that's how the market works so each device wouldn't use porting it would require ground up development of exclusives this would mean 2 Zeldas, 2 3D Marios, 2 Metroids, 2 Animal Crossings etc... That's a massive resource drain to the point where one platform ended up suffering as development for portables is now the same as it is for consoles this is why Sony didn't even support PSP and that was during the era before your argued shrink, under this logic it's better to just have one device for both markets if you're going to have the same game for both that way you have one development cost, one manufacturing cost for a platform, singular marketing etc... They combined both because they can retain both markets with a single platform and user base while managing resources more efficiently.

Last edited by Wyrdness - on 29 March 2018